Release Window
Targeting Q2 2026. Follow development updates, milestones, and playtest opportunities.
- Devlogs and feature spotlights
- Closed playtests (limited invites)
- Wishlist + platform announcements
Deadlight Interactive
We build atmospheric experiences that reward caution, curiosity, and nerve. Our debut title, Straw Eyes, arrives Q2 2026.
A slow-burn survival horror where resource management, sound, and visibility matter. Every choice is a trade—every mistake, a signal.
Targeting Q2 2026. Follow development updates, milestones, and playtest opportunities.
Built for suspense: readable rules, brutal consequences, and an audio-first approach to fear.
Lighting, occlusion, and soundscape work together to push tension without cheap tricks.
Scarcity matters. Healing, tools, and escape routes are limited—use them with intent.
Enemy behavior adapts to patterns. Repeating the same tactic makes you predictable.
Minimal overlays. Information is delivered through world cues and believable feedback.
If enabled, heart-rate / arousal signals can influence intensity, encounters, or audio tension— always opt-in, always configurable.
Adjustable camera, audio, and difficulty settings—so fear comes from design, not barriers.
Deadlight Interactive is focused on high-impact horror: strong art direction, sharp systems, and an obsessive level of polish.
Clarity, consequence, and atmosphere that stays with you.
Noise, cluttered UI, and jump scares as a substitute for tension.
Press, creators, partnerships, and playtest requests.
Say hello, ask questions, request info.
Review keys, interviews, media packs.
Follow for screenshots, clips, and dev notes.
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