Deadlight Interactive

Survival horror with teeth— crafted for tension.

We build atmospheric experiences that reward caution, curiosity, and nerve. Our debut title, Straw Eyes, arrives Q2 2026.

First Release Q2 2026
Genre Survival Horror
Biofeedback Optional

Straw Eyes

A slow-burn survival horror where resource management, sound, and visibility matter. Every choice is a trade—every mistake, a signal.

Release Window

Targeting Q2 2026. Follow development updates, milestones, and playtest opportunities.

  • Devlogs and feature spotlights
  • Closed playtests (limited invites)
  • Wishlist + platform announcements
Get Straw Eyes Updates
Tone Oppressive • grounded • tense
Gameplay Stealth • traversal • survival
Systems Inventory • threat AI • atmosphere

Core Features

Built for suspense: readable rules, brutal consequences, and an audio-first approach to fear.

Atmosphere-First Design

Lighting, occlusion, and soundscape work together to push tension without cheap tricks.

Survival Pressure

Scarcity matters. Healing, tools, and escape routes are limited—use them with intent.

Threat That Learns

Enemy behavior adapts to patterns. Repeating the same tactic makes you predictable.

Diegetic UI

Minimal overlays. Information is delivered through world cues and believable feedback.

Optional Biofeedback

If enabled, heart-rate / arousal signals can influence intensity, encounters, or audio tension— always opt-in, always configurable.

Note: Biofeedback is optional and will never be required to play.

Accessibility Options

Adjustable camera, audio, and difficulty settings—so fear comes from design, not barriers.

Studio

Deadlight Interactive is focused on high-impact horror: strong art direction, sharp systems, and an obsessive level of polish.

Indie Horror Systems-driven Player-first

What we value

Clarity, consequence, and atmosphere that stays with you.

What we avoid

Noise, cluttered UI, and jump scares as a substitute for tension.

Get updates on Straw Eyes

Devlogs, playtests, and release milestones. No spam—unsubscribe anytime.

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Contact

Press, creators, partnerships, and playtest requests.

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